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DESIGNING WITHOUT BILL

Those who follow the blog and our announcements on social media know that Bill Butler, my co-designer and partner at Bedrock Games, passed away in September of last year. One thing I've been attempting...

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BOOK OF THE ARCHON UPDATE AND WANDERING HEROES OF OGRE GATE CHAPTERS

BOOK OF THE ARCHONI just want to bring people up to speed on our spell supplement for Sertorius, Book of the Archon. We have just about finished with the edits (I basically just need to review some...

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Punching, Kicking and Getting Your Bell Rung

At some point I really want to make a gritty sub-system or rules light variant of network for unarmed fighting. This wouldn't be for Ogre Gate (which is a lot more high action) but something you might...

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PORTABLE ALLERGEN DETECTOR (INTERVIEW)

Normally the focus here is on games (and occasionally martial arts movies or other media). I sometimes do interviews as well, but with game designers and artists. Today I am going to do something a bit...

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ENCOUNTERS WITH HEROES AND LEGENDS OF THE MARTIAL WORLD (WANDERING HEROES OF...

Wandering Heroes of Ogre Gate is populated by a number of colorful personalities who roam the land just like the PCs. Some of these are good people but many are reckless villains. On my standard...

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TOMB OF THE TIMELESS MASTER PLAYTEST REPORT (WANDERING HEROES)

I have a somewhat tricky job today because I am writing a playtest report for a session I ran Sunday putting two players through (Ben and Michelle) through the Tomb of the Timeless Master but I have...

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DRIFT IN DESIGN

I touched on the idea of Drift in an earlier Blog post (HERE) but I think it is worth discussing on its own. This is something I've observed in my own play tests (I'm sure others have noticed this as...

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THE SECRET OF JE VALLEY VI

This campaign is set ten years after a previous set of adventures (HERE). This is the sixth full session of the current campaign (Session V can be found HERE). Characters:Xue Lingsu (Purple Cavern...

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TOMB OF THE TIMELESS MASTER PLAYTEST II

I have been play testing Tomb of the Timeless Master (a dungeon for Wandering Heroes of Ogre Gate) with two separate groups. Here is the last report for group 1 and here is the last report for group 2....

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PROFOUND MASTERS OF OGRE GATE

Wandering Heroes of Ogre Gate has six levels of Qi characters can achieve. Once you reach Qi rank 6, you are pretty much at the apex of human potential for Kung Fu. At this point you are almost a force...

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HAZARDOUS WRITING PROCEDURES (WANDERING HEROES OF OGRE GATE)

Some books with my campaign and setting notes in a binderI once again apologize for the long silence on the blog. We've been working hard to finish Wandering Heroes of Ogre Gate and that has taken...

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THE SECRET OF JE VALLEY VII

This campaign is set ten years after a previous set of adventures (HERE). This is the sixth full session of the current campaign (Session VI can be found HERE). Characters:Xue Lingsu (Purple Cavern...

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PLAYTESTING TIPS

Playtesting is something I've mentioned in other posts previously. This is a consolidation and expansion of those thoughts, things I've learned through play testing our Network rules. This is simply...

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ONE SWORD TO DIVIDE THEM ALL

In a recent Wandering Heroes of Ogre Gate session we split the group in two temporarily, with one half going to deal with a Snake Demon and the other heading south to take care of some personal...

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INFIGHTING IN THE MARTIAL WORLD (WANDERING HEROES OF OGRE GATE)

Last post I mentioned a conflict that arose between party members during a recent session of Wandering Heroes of Ogre Gate (HERE). In a world and genre of feuding sects, shifting alliances and...

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WUXIA INSPIRATION: GREEN SNAKE

Wandering Heroes of Ogre Gate draws on a number of sources for inspiration. I watch a lot of wuxia movies and TV shows, and these have had a big influence not only on Ogre Gate, but on Sertorius and...

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TOURNAMENTS IN THE MARTIAL WORLD

In Wandering Heroes of Ogre Gate we have roughly 180 Kung Fu Techniques and while it is great to playtest them in isolation, my goal from the start has been to playtest things as much as feasibly in a...

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PROFOUND MASTERS AND IMMORTALS IN WANDERING HEROES OF OGRE GATE

We've recently contemplated making a small adjustment to the scaling of Wandering Heroes of Ogre Gate. Before our plan was to just have normal Heroes and Immortals, with Heroes being Qi ranks 1-6 and...

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UNORTHODOX TERRORIST GROUPS (TERROR NETWORK)

Michael Prescott illustration fromAverage JoesHere are some unusual fictional terrorist organizations for your Terror Network campaign. The Federation: The Federation began as a book club in Horn Lake...

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SECRET OF JE VALLEY INTERIM SESSION II

This campaign is set ten years after a previous set of adventures (HERE). This is the sixth full session of the current campaign (Session VII can be found HERE). Characters:Xue Lingsu (Purple Cavern...

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