DESIGNING WITHOUT BILL
Those who follow the blog and our announcements on social media know that Bill Butler, my co-designer and partner at Bedrock Games, passed away in September of last year. One thing I've been attempting...
View ArticleBOOK OF THE ARCHON UPDATE AND WANDERING HEROES OF OGRE GATE CHAPTERS
BOOK OF THE ARCHONI just want to bring people up to speed on our spell supplement for Sertorius, Book of the Archon. We have just about finished with the edits (I basically just need to review some...
View ArticlePunching, Kicking and Getting Your Bell Rung
At some point I really want to make a gritty sub-system or rules light variant of network for unarmed fighting. This wouldn't be for Ogre Gate (which is a lot more high action) but something you might...
View ArticlePORTABLE ALLERGEN DETECTOR (INTERVIEW)
Normally the focus here is on games (and occasionally martial arts movies or other media). I sometimes do interviews as well, but with game designers and artists. Today I am going to do something a bit...
View ArticleENCOUNTERS WITH HEROES AND LEGENDS OF THE MARTIAL WORLD (WANDERING HEROES OF...
Wandering Heroes of Ogre Gate is populated by a number of colorful personalities who roam the land just like the PCs. Some of these are good people but many are reckless villains. On my standard...
View ArticleTOMB OF THE TIMELESS MASTER PLAYTEST REPORT (WANDERING HEROES)
I have a somewhat tricky job today because I am writing a playtest report for a session I ran Sunday putting two players through (Ben and Michelle) through the Tomb of the Timeless Master but I have...
View ArticleDRIFT IN DESIGN
I touched on the idea of Drift in an earlier Blog post (HERE) but I think it is worth discussing on its own. This is something I've observed in my own play tests (I'm sure others have noticed this as...
View ArticleTHE SECRET OF JE VALLEY VI
This campaign is set ten years after a previous set of adventures (HERE). This is the sixth full session of the current campaign (Session V can be found HERE). Characters:Xue Lingsu (Purple Cavern...
View ArticleTOMB OF THE TIMELESS MASTER PLAYTEST II
I have been play testing Tomb of the Timeless Master (a dungeon for Wandering Heroes of Ogre Gate) with two separate groups. Here is the last report for group 1 and here is the last report for group 2....
View ArticlePROFOUND MASTERS OF OGRE GATE
Wandering Heroes of Ogre Gate has six levels of Qi characters can achieve. Once you reach Qi rank 6, you are pretty much at the apex of human potential for Kung Fu. At this point you are almost a force...
View ArticleHAZARDOUS WRITING PROCEDURES (WANDERING HEROES OF OGRE GATE)
Some books with my campaign and setting notes in a binderI once again apologize for the long silence on the blog. We've been working hard to finish Wandering Heroes of Ogre Gate and that has taken...
View ArticleTHE SECRET OF JE VALLEY VII
This campaign is set ten years after a previous set of adventures (HERE). This is the sixth full session of the current campaign (Session VI can be found HERE). Characters:Xue Lingsu (Purple Cavern...
View ArticlePLAYTESTING TIPS
Playtesting is something I've mentioned in other posts previously. This is a consolidation and expansion of those thoughts, things I've learned through play testing our Network rules. This is simply...
View ArticleONE SWORD TO DIVIDE THEM ALL
In a recent Wandering Heroes of Ogre Gate session we split the group in two temporarily, with one half going to deal with a Snake Demon and the other heading south to take care of some personal...
View ArticleINFIGHTING IN THE MARTIAL WORLD (WANDERING HEROES OF OGRE GATE)
Last post I mentioned a conflict that arose between party members during a recent session of Wandering Heroes of Ogre Gate (HERE). In a world and genre of feuding sects, shifting alliances and...
View ArticleWUXIA INSPIRATION: GREEN SNAKE
Wandering Heroes of Ogre Gate draws on a number of sources for inspiration. I watch a lot of wuxia movies and TV shows, and these have had a big influence not only on Ogre Gate, but on Sertorius and...
View ArticleTOURNAMENTS IN THE MARTIAL WORLD
In Wandering Heroes of Ogre Gate we have roughly 180 Kung Fu Techniques and while it is great to playtest them in isolation, my goal from the start has been to playtest things as much as feasibly in a...
View ArticlePROFOUND MASTERS AND IMMORTALS IN WANDERING HEROES OF OGRE GATE
We've recently contemplated making a small adjustment to the scaling of Wandering Heroes of Ogre Gate. Before our plan was to just have normal Heroes and Immortals, with Heroes being Qi ranks 1-6 and...
View ArticleUNORTHODOX TERRORIST GROUPS (TERROR NETWORK)
Michael Prescott illustration fromAverage JoesHere are some unusual fictional terrorist organizations for your Terror Network campaign. The Federation: The Federation began as a book club in Horn Lake...
View ArticleSECRET OF JE VALLEY INTERIM SESSION II
This campaign is set ten years after a previous set of adventures (HERE). This is the sixth full session of the current campaign (Session VII can be found HERE). Characters:Xue Lingsu (Purple Cavern...
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